ViewShadow
Description of the View
's shadow
Create from source
func NewInsetViewShadow(offsetX, offsetY, blurRadius, spreadRadius SizeUnit, color Color) ViewShadow
Create the new inset shadow for a view. Arguments: offsetX, offsetY - x and y offset of the shadow blurRadius - the blur radius of the shadow spreadRadius - the spread radius of the shadow color - the color of the shadow
func NewShadowWithParams(params Params) ViewShadow
Create the new shadow for a view.
func NewTextShadow(offsetX, offsetY, blurRadius SizeUnit, color Color) ViewShadow
Create the new text shadow. Arguments: offsetX, offsetY - x and y offset of the shadow blurRadius - the blur radius of the shadow color - the color of the shadow
func NewViewShadow(offsetX, offsetY, blurRadius, spreadRadius SizeUnit, color Color) ViewShadow
Create the new shadow for a view. Arguments: offsetX, offsetY - x and y offset of the shadow blurRadius - the blur radius of the shadow spreadRadius - the spread radius of the shadow color - the color of the shadow
Create from resource
View {
shadow = _{
blur = 2px,
color = #FF5C0700,
inset = false,
spread-radius = 0px,
x-offset = 3px,
y-offset = 5px,
},
}
Interface description
Inherit methods from Properties
, fmt.Stringer
Properties
"blur"
Determines the radius of the blur effect. The larger this value, the bigger the blur, so the shadow becomes bigger and lighter. Negative values are not allowed
Constant: BlurRadius
Types: SizeUnit
, SizeFunc
, string
, float
, int
Internal type is SizeUnit
, other types converted to it during assignment
See SizeUnit
description for more details
Examples
GridLayout {
width = 100%,
height = 100%,
cell-vertical-align = center,
cell-horizontal-align = center,
content = Button {
content = "Decline",
shadow = _{
blur = 1em,
color = black,
spread-radius = 0.5em,
},
},
}
view := rui.NewGridLayout(session, rui.Params{
rui.Width: rui.Percent(100),
rui.Height: rui.Percent(100),
rui.CellVerticalAlign: rui.CenterAlign,
rui.CellHorizontalAlign: rui.CenterAlign,
rui.Content: rui.NewButton(session, rui.Params{
rui.Content: "Decline",
rui.Shadow: rui.NewViewShadow(rui.Px(0), rui.Px(0), rui.Em(1), rui.Em(0.5), rui.Black),
}),
})
"color"
Color property of the shadow
Constant: ColorTag
Types: Color
, string
Internal type is Color
, other types converted to it during assignment
See Color
description for more details
Examples
GridLayout {
width = 100%,
height = 100%,
cell-vertical-align = center,
cell-horizontal-align = center,
content = Button {
content = "Decline",
shadow = _{
blur = 1em,
color = black,
spread-radius = 0.5em,
},
},
}
view := rui.NewGridLayout(session, rui.Params{
rui.Width: rui.Percent(100),
rui.Height: rui.Percent(100),
rui.CellVerticalAlign: rui.CenterAlign,
rui.CellHorizontalAlign: rui.CenterAlign,
rui.Content: rui.NewButton(session, rui.Params{
rui.Content: "Decline",
rui.Shadow: rui.NewViewShadow(rui.Px(0), rui.Px(0), rui.Em(1), rui.Em(0.5), rui.Black),
}),
})
"inset"
Controls whether to draw shadow inside the frame or outside. Inset shadows are drawn inside the border(even transparent ones), above the background, but below content
Constant: Inset
Types: bool
, int
, string
Values
bool | int | string | Description |
---|---|---|---|
true |
1 |
"true", "yes", "on", "1" | Drop shadow inside the frame(as if the content was depressed inside the box) |
false |
0 |
"false", "no", "off", "0" | Shadow is assumed to be a drop shadow(as if the box were raised above the content) |
Examples
GridLayout {
width = 100%,
height = 100%,
cell-vertical-align = center,
cell-horizontal-align = center,
content = Button {
content = "Decline",
shadow = [
_{
blur = 0.3em,
color = black,
spread-radius = 0.1em,
},
_{
inset = true,
blur = 0.3em,
color = black,
spread-radius = 0.1em,
},
]
},
}
view := rui.NewGridLayout(session, rui.Params{
rui.Width: rui.Percent(100),
rui.Height: rui.Percent(100),
rui.CellVerticalAlign: rui.CenterAlign,
rui.CellHorizontalAlign: rui.CenterAlign,
rui.Content: rui.NewButton(session, rui.Params{
rui.Content: "Decline",
rui.Shadow: []rui.ViewShadow{
rui.NewViewShadow(rui.Px(0), rui.Px(0), rui.Em(0.3), rui.Em(0.1), rui.Black),
rui.NewInsetViewShadow(rui.Px(0), rui.Px(0), rui.Em(0.3), rui.Em(0.1), rui.Black),
},
}),
})
"spread-radius"
Positive values will cause the shadow to expand and grow bigger, negative values will cause the shadow to shrink
Constant: SpreadRadius
Types: SizeUnit
, SizeFunc
, string
, float
, int
Internal type is SizeUnit
, other types converted to it during assignment
See SizeUnit
description for more details
Examples
GridLayout {
width = 100%,
height = 100%,
cell-vertical-align = center,
cell-horizontal-align = center,
content = Button {
content = "Decline",
shadow = _{
blur = 1em,
color = black,
spread-radius = 0.5em,
},
},
}
view := rui.NewGridLayout(session, rui.Params{
rui.Width: rui.Percent(100),
rui.Height: rui.Percent(100),
rui.CellVerticalAlign: rui.CenterAlign,
rui.CellHorizontalAlign: rui.CenterAlign,
rui.Content: rui.NewButton(session, rui.Params{
rui.Content: "Decline",
rui.Shadow: rui.NewViewShadow(rui.Px(0), rui.Px(0), rui.Em(1), rui.Em(0.5), rui.Black),
}),
})
"x-offset"
Determines the shadow horizontal offset. Negative values place the shadow to the left of the element
Constant: XOffset
Types: SizeUnit
, SizeFunc
, string
, float
, int
Internal type is SizeUnit
, other types converted to it during assignment
See SizeUnit
description for more details
Examples
GridLayout {
width = 100%,
height = 100%,
cell-vertical-align = center,
cell-horizontal-align = center,
background-color = lightsalmon,
content = Button {
content = "Decline",
shadow = _{
x-offset = 0.5em,
y-offset = 1em,
blur = 0.2em,
color = salmon,
spread-radius = 0.1em,
},
},
}
view := rui.NewGridLayout(session, rui.Params{
rui.Width: rui.Percent(100),
rui.Height: rui.Percent(100),
rui.CellVerticalAlign: rui.CenterAlign,
rui.CellHorizontalAlign: rui.CenterAlign,
rui.BackgroundColor: rui.LightSalmon,
rui.Content: rui.NewButton(session, rui.Params{
rui.Content: "Decline",
rui.Shadow: []rui.ViewShadow{
rui.NewViewShadow(rui.Em(0.5), rui.Em(1), rui.Em(0.2), rui.Em(0.1), rui.Salmon),
},
}),
})
"y-offset"
Determines the shadow vertical offset. Negative values place the shadow above the element
Constant: YOffset
Types: SizeUnit
, SizeFunc
, string
, float
, int
Internal type is SizeUnit
, other types converted to it during assignment
See SizeUnit
description for more details
Examples
GridLayout {
width = 100%,
height = 100%,
cell-vertical-align = center,
cell-horizontal-align = center,
background-color = lightsalmon,
content = Button {
content = "Decline",
shadow = _{
x-offset = 0.5em,
y-offset = 1em,
blur = 0.2em,
color = salmon,
spread-radius = 0.1em,
},
},
}
view := rui.NewGridLayout(session, rui.Params{
rui.Width: rui.Percent(100),
rui.Height: rui.Percent(100),
rui.CellVerticalAlign: rui.CenterAlign,
rui.CellHorizontalAlign: rui.CenterAlign,
rui.BackgroundColor: rui.LightSalmon,
rui.Content: rui.NewButton(session, rui.Params{
rui.Content: "Decline",
rui.Shadow: []rui.ViewShadow{
rui.NewViewShadow(rui.Em(0.5), rui.Em(1), rui.Em(0.2), rui.Em(0.1), rui.Salmon),
},
}),
})